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Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
Replies: 9 (Who?), Viewed: 1065 times.
Lab Assistant
Original Poster
#1 Old 2nd Nov 2017 at 3:02 PM
Default We Built this City challenge
Yes, now the song is stuck in your head.

Anyway, this challenge is simple, you start with a completely empty version of your favorite sims world, and fill it back up to your liking. Here's how to play:

1. Start with a founding family, this family can have as many members of any age as you'd like, but this will be the only family you can play as (at least until enough generations are cycled through and you can play as any family branch you'd like). Build them a house in your empty world and settle them in.

2. Put the family on hold for a bit and place the essential rabbitholes. These are as follows: The City hall, The Grocery store, The Hospital, the Bookstore, the police department, the science lab, and the school. These must be in place to let the city function. Multi-function rabbitholes are acceptable, as long as the essential services are in place.

3. Pick someone in your family to be "The Mayor". They will be employed in the City hall, and basically run the show. When they die or retire, pick someone else in the family to be mayor.

4. The Founding family will invest oodles of money into the various properties around town. It is their wealth that will build all community lots, so it's okay to use money cheats to pay for all this.

5. To populate the town, create or download families and houses and add them in. With certain mods you can force these sims into various jobs, but if you'd prefer to let the town grow organically, that's fine too.

6. The challenge is complete when every single lot in the town is built up. You can always add lots through world editor, but I'd recommend sticking with the lots that already existed in the city.
Test Subject
#2 Old 23rd Nov 2017 at 2:57 AM
I like this. It is like a bacc but is unique.
Test Subject
#3 Old 23rd Nov 2017 at 3:19 AM
This would be interesting if you play it as a newly founded colony on an alien planet.

Or if you're not so much into sci fi, a town on a newly discovered tropical island.
Lab Assistant
Original Poster
#4 Old 23rd Nov 2017 at 5:14 AM
Originally Posted by Moondragon007
This would be interesting if you play it as a newly founded colony on an alien planet.

Or if you're not so much into sci fi, a town on a newly discovered tropical island.

Or a bunch of pioneers who have come to settle a new land in the old west.
Test Subject
#5 Old 23rd Nov 2017 at 8:40 PM
Originally Posted by stormcat3
Or a bunch of pioneers who have come to settle a new land in the old west.

If you did it that way, it would be a good idea to use the No Cars mod at Naughty Sims Asylum (http://simsasylum.com/tfm/index.php.../2846-no-cars/). You have to be registered to access it, though.
Mad Poster
#6 Old 23rd Nov 2017 at 9:18 PM
No, I'm not interested in the challenge and no, I didn't even read the rest of your post, but yes, that song is now stuck in my head for the rest of the day.
And just to get back at you, I'm going to tell you that:

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Field Researcher
#7 Old 2nd Dec 2017 at 1:53 AM
This challenge is almost like my town legacy challenge games which are played in empty worlds and I populate the towns with playing story progression manually as I've got NRaas set up to run as TS2's story progression.
#8 Old 2nd Dec 2017 at 4:53 PM
How do you set things up for a TS2-style game?
Field Researcher
#9 Old 5th Dec 2017 at 5:07 AM
I use NRaas Mods and tuned my settings so it controls very little while I control what happens to my families most of the time.I had to create household castes for each family to control who could have a baby and who had to wait.
Forum Resident
#10 Old 7th Dec 2017 at 6:50 AM
I like the sound of this challenge: it's simple, but has plenty to keep the player interested over a long period. Seeing what could grow out of simple beginnings was what initially attracted me to city builder games, but I found most of those a little too complicated and the pace a little too hectic for my tastes. Something more sedate is more to my liking, and this combines elements of a city builder with the added interest of having an actual population with all their varied personalities and relationships. There is also scope for the player to add mini challenges. Yes, I think I will go for this.

I'm in two minds what world to use for this. There is Finnington - (http://www.modthesims.info/download.php?t=441238) a great favourite it of mine - it is completely empty with a variety of lots already placed. Or I have recently downloaded Windy Point (https://www.thesims3.com/assetDetai...assetId=3310319) which is completely empty, in which case I would need to plan ahead and decide how many lots I was going to have, how big, and where to place them.

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