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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
The staircase is just plain old wooden treads, supported by thick glass walls. The top rails are sized to cover the floor edges in the floor cutout the stairs make. The fence rails also cover floor edges at their bases, and are designed slightly thicker than the top rail of the staircase, so that the fence color should
"override" the staircase color if they are not the same.
Both staircase and fence have two recolorable subsets - wood and glass. I tried to get away with just a few representative color combinations on the fences, but who was I kidding? I knew just after a couple hours of testing and fine-tuning, that I would end up making fences for all possible combinations for my own game, so ... might as well just knuckle down and get them all done at once so I could share. If you don't want all the clutter in your Build Mode bin, don't feel obligated to install them all. They are separated by wood color into subfolders, so you can pick and choose which ones you want to put in the Downloads folder of your game.
These are technically both Basegame objects, but you will need to have at least one EP installed for the fences to work.
Staircase - 1,225
Railing/Fence - 42
Staircase - 1214
Railing/Fence - 96 (same for both straight and diagonal)
Staircase - Build Tools > Staircases
Railing/Fence - Build Mode>Miscellaneous>Fences
All wood textures are Eaxis, taken from Simple Structure Staircase and Stare Stepper
Glass created in GIMP and SimPE, with a texture generated using Genetica Viewer
Texture for "pistons" - Great circular brushed gold texture
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Quaxi and the SimPE
Tashiketh and the great MTS community
Frillen and pixelhate for helping me understand TXMTs and transparency