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Did I hear somebody say â€žPlease Helianthea, help us get rid of the ugly new eye colors that came with 10/01/14's patch! Make it super-duper bland, tooâ€œ?
Thanks to Granthes giving us a new, updated version of Color Magic (and hey, keep in mind: that was wicked fast!) and Inge Jones updating the dll for s4pe (thanks to both of you, you're absolutely great!!!), I see no reason why I shouldn't.
So, what's new in the file section?
Yay! Replace those fugly EA colors. Pic of the new colors is attached in the picture section so you can get an overview of what awaits you. Comes in two flavors (choose either of these two rars. NEVER have both in your game at the same time!)
10-01-14_new-def-repl_nogenetics.rar contains replacements for the five new eye colors that came with the patch â€“ and ONLY those five (the 13 originals are in â€žHelianthea_SBCE-default-replacements.rarâ€œ)
10-01-14_new-def-repl_withgenetics_fixed-agegender.rar contains the exact same replacements, BUT with genetics (yes, EA didn't bother to have their own eyes inherit properly). It also deals with a problem the new defaults had from the start: they didn't inherit at all for males.
See, for instance, both the amber color (the red one) and the purple color have the same value. The game recognizes them as â€žthe sameâ€œ, groups them up if you will. That's why ff you take two Sims with purple eye colors, their child will either get the purple or the amber one â€“ if it's a girl. Boys inherit amber instead. Always and exclusively. Even the newly added genetics didn't fix this, they made it even worse (boys could inherit almost all eyecolors somehow). The problem lies in the agegender value. It should be set to 0x0000307C, but the eyes have it set to 0x0000207C instead. That's why boys didn't get the cool, new eyecolors But, as said, this is fixed in this package. Not in the other one though.
Helianthea_SBCE-default-replacements.rar is still the same package it was when I first uploaded it. It doesn't need updating. It contains the original 13 eyecolors, so if you don't have those yet, you might wanna grab 'em along with the new ones (only if you like them, of course ) Keep in mind that for all defaults to be replaced, you need to have this package in your mod folder together with either 10-01-14_new-def-repl_nogenetics or 10-01-14_new-def-repl_withgenetics_fixed-agegender.
With the 10/01/14 patch, the order of color swatches have been changed, so the original non defaults I made are showing up in the craziest places. For all of you who don't like that (and have their game patched! If not, you won't need and probably also shouldn't download these), there's
sbce_allnondefs_10-01-14_withgenetics.rar (all my non defaults from earlier (the default replacements are NOT included!) are contained in the rar, each set has its own package). I've updated their CASP-instances and their SecondarySortIndex Value for them to appear in the order I wanted them to. I also changed the FlagValue in the EyeColor-Category so they inherit properly.
If you read the below updates, you know I've had slight qualms about changing this FlagValue. Anyhow: I haven't received a single note on them botching up someones game so far, and my own works solid, too. So for the time being, I consider this procedure safe to use.
You're free to keep with the old nongenetics (Helianthea_SBCE-all-nondefs-no-genetics.rar) if you're feeling uneasy about having this content in your game. They're still here for you. Just keep in mind that those aren't sorted and I don't have any plans to update them in the foreseeable future (sorry, but all of this changing-stuff-in-s4pe becomes tedious after the 250th time and I'm not too eager to do it again if it's not absolutely and utterly necessary). They still work with this patch.
Only download the old genetic sets ( Helianthea_SBCE-blue.rar, Helianthea_SBCE-brown.rar, Helianthea_SBCE-gray.rar, Helianthea_SBCE-green.rar) if you don't have your game patched, yet want genetics. Otherwise, they're redundant.
And now ... have fun
I feel like an update is in order.
I've readded the old nondefault packages (all 4 packages are contained in one single rar: â€žHelianthea_SBCE_all-nondefs-no-genetics.rarâ€œ). Here's why:
Since first updating the nondefaults, I've gained some knowledge about the data I manipulated in order to make them inherit properly. While nothing points at this manipulation causing conflict (my game still runs smooth and isn't doing anything weird with the nondefault ingame), I'm still left with many questions regarding how this change actually works, if it might affect something I'm not aware of and what not.
To make a long story short: they work, but I don't exactly know WHY they do. I hope I can give a definite answer about this in the future â€“ so far, I absolutely can't. Which in my book makes them a â€žwork in progressâ€œ of sorts.
I feel it would be unresponsible on my part to not give you guys the option to choose whether or not you want to play your game with content that is not completely understood as of yet, or with content that has proven to work (but just inherits in a stupid way).
So now, you CAN choose.
I'm really sorry about this, if I had known back then what I know now, I would've given you this choice from the beginning.
Reuploaded all non default packages - they now have proper working genetics and are inherited the same way defaults are (i.e. "50/50 chance for the child to inherit either Parent A oder Parent Bs eyecolor" instead of the crazy "all colors made from the same swatch are a possible choice for your child!"). I've tested this vigorously in the CAS genetic experiment tab, where it worked. My game didn't crash either. And I'm pretty sure if the inheritance works in CAS, it will work ingame, too. So, if genetics are important to you, you might wanna redownload (the default replacements are still the same, so no need to redownload those)
Special thanks to pikku.titiuu who asked about this in the comment section and thus made me ponder the issue. Wouldn't have found it without you.
added two ingame screens. She "wears" the first default replacement green; he's got the second non default brown.
Like Sims 4's cartoony vibe, but hate EAs default eyes? I know I do.
Having been a big fan of tamos ultra plain eyes for Sims 3, I set out to achieve something remotely comparable for Sims 4. Nice and clean looking eyes, but nothing on the hyperrealistic side. Something bland. Cartoony. And after at least ten revisions, here's what I finally settled with.
The default eye replacement set contains (no big surprise) a set of default replacements. I've tried to have them somewhat fit their respective swatches, so on their own, they're probably not all that grand. But there's more than 13 different potential eye colors, anyway, so I made 4 additional sets of non default colors:
The brown set: offers 6 additional shades of brown, which should be located right after the default brown swatches. The green set: offers 4 additional shades of green, which should be located right after the default green swatches. The blue set: offers 9 additional shades of blue, which should be located right after the default blue swatches. The gray set: offers 2 additional shades of gray, which should be located right after the default gray swatch. (Yes, I realize it's stupid to call two a â€žsetâ€œ)
In case you already own a couple of non defaults and they happen to share the same swatch as mine, you'll just get a copy of your pre-existing non defaults. Not much I can do against that afaik, just a warning in case you come across this issue.
I've tested all eyes in game, of course, and at least as far as I'm considered they've worked like a charm, apart from maybe the fact that they don't appear in the order I usually wanted them to (still within their confined set, only e.g. the second is on the third place and the third on the second and so on)
Odds and ends:
Big thanks to Rope from Sims on the Rope for his/her original default replacements: If you hadn't done all the hard work in the first place, thus allowing me to leech off of it, I wouldn't even have half a default replacement eye color in the game at this moment!
Also a big thank you to Sarah's Sims who mentioned where one could find the eye colors in ColorMagic (in case you guys don't know: they're located in the makeup section right under the eyebrows).
Yes. If you download all of the files, you should get the replacements for the original eye colors + 21 additional colors with their own swatches.
If for any reason whatsoever that isn't the case in your game, please drop me a note to let me know so I can have a look into it - though I'm pretty sure everything will work as intended or rather I don't see a reason why it shouldn't.
16th Sep 2014 at 5:25 PM
Last edited by Helianthea : 16th Sep 2014 at 6:53 PM.
Thanks: 1454 in 12 Posts
Edit: I'm back home and got to test the genetics in CAS. The whole thing works even weirder than I expected.
Just for clarification: all of my non default browns are made from the fourth default brown swatch, all non default greens from the fourth default green, and so on. Apparently, the game uses this information for genetics, and will thus register all non defaults made from a specific default as "the same" as far as inheritance is concerned.
Here's an example:
If a parent has either - let's say - any non default brown OR the fourth default brown, while the other has the first default blue, the child can inherit all non default browns and the fourth default brown as well as the first default blue.
If a parent has any non default brown OR the fourth default brown, while the other has either any non default blue or the third default blue, the child can inherit all non default browns and blues as well as the fourth default brown and third default blue.
And so on.
Sadly, no If one Sim has defaults and the other has non defaults, the child can have a multitude of possible eyecolors (I'm not completely sure but I'm guessing "all non defaults + the default of the other parent"). Same goes of course for two non defaults. As far as I know, there's no way to bypass that as of yet. Hope there will be in the future.
Thanks for this, it's just what I was looking for! I liked the cartoon look of the vanilla eyes, but not the colors they gave us. Hopefully it looks as good in my game as it does in the screenshots here.
Just one question. I see you've fixed the genetics so that the non-default ones are inherited properly. Do you know what happens in sims 4 if you're using a non-default eye color and the mod is removed from your game? Does it corrupt your sim, or will it just pick a default color to revert back to?
Short answer: if you remove any non default eye color (genetics or not), the game will replace it with what I think is a "safety placeholder" (that looks like a brown eyecolor). It's possible, albeit tedious, to remove this safety placeholder in CAS and change it for an actual eyecolor.