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Featured upload! Heliantheas super bland comic eyes (default replacements + non defaults)

by Helianthea Posted 15th Sep 2014 at 3:15 PM - Updated 15th Oct 2014 at 9:36 AM by Helianthea
127 Comments / replies (Who?) - 3 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 10/03/2014:
Did I hear somebody say „Please Helianthea, help us get rid of the ugly new eye colors that came with 10/01/14's patch! Make it super-duper bland, too“?
Thanks to Granthes giving us a new, updated version of Color Magic (and hey, keep in mind: that was wicked fast!) and Inge Jones updating the dll for s4pe (thanks to both of you, you're absolutely great!!!), I see no reason why I shouldn't.
So, what's new in the file section?

Default replacements
Yay! Replace those fugly EA colors. Pic of the new colors is attached in the picture section so you can get an overview of what awaits you. Comes in two flavors (choose either of these two rars. NEVER have both in your game at the same time!)
  • 10-01-14_new-def-repl_nogenetics.rar contains replacements for the five new eye colors that came with the patch – and ONLY those five (the 13 originals are in „Helianthea_SBCE-default-replacements.rar“)
  • 10-01-14_new-def-repl_withgenetics_fixed-agegender.rar contains the exact same replacements, BUT with genetics (yes, EA didn't bother to have their own eyes inherit properly). It also deals with a problem the new defaults had from the start: they didn't inherit at all for males.

Helianthea_SBCE-default-replacements.rar is still the same package it was when I first uploaded it. It doesn't need updating. It contains the original 13 eyecolors, so if you don't have those yet, you might wanna grab 'em along with the new ones (only if you like them, of course ) Keep in mind that for all defaults to be replaced, you need to have this package in your mod folder together with either 10-01-14_new-def-repl_nogenetics or 10-01-14_new-def-repl_withgenetics_fixed-agegender.

Non defaults
With the 10/01/14 patch, the order of color swatches have been changed, so the original non defaults I made are showing up in the craziest places. For all of you who don't like that (and have their game patched! If not, you won't need and probably also shouldn't download these), there's
  • sbce_allnondefs_10-01-14_withgenetics.rar (all my non defaults from earlier (the default replacements are NOT included!) are contained in the rar, each set has its own package). I've updated their CASP-instances and their SecondarySortIndex Value for them to appear in the order I wanted them to. I also changed the FlagValue in the EyeColor-Category so they inherit properly.
    If you read the below updates, you know I've had slight qualms about changing this FlagValue. Anyhow: I haven't received a single note on them botching up someones game so far, and my own works solid, too. So for the time being, I consider this procedure safe to use.
  • You're free to keep with the old nongenetics (Helianthea_SBCE-all-nondefs-no-genetics.rar) if you're feeling uneasy about having this content in your game. They're still here for you. Just keep in mind that those aren't sorted and I don't have any plans to update them in the foreseeable future (sorry, but all of this changing-stuff-in-s4pe becomes tedious after the 250th time and I'm not too eager to do it again if it's not absolutely and utterly necessary). They still work with this patch.
  • Only download the old genetic sets ( Helianthea_SBCE-blue.rar, Helianthea_SBCE-brown.rar, Helianthea_SBCE-gray.rar, Helianthea_SBCE-green.rar) if you don't have your game patched, yet want genetics. Otherwise, they're redundant.

And now ... have fun





Like Sims 4's cartoony vibe, but hate EAs default eyes? I know I do.
Having been a big fan of tamos ultra plain eyes for Sims 3, I set out to achieve something remotely comparable for Sims 4. Nice and clean looking eyes, but nothing on the hyperrealistic side. Something bland. Cartoony. And after at least ten revisions, here's what I finally settled with.

The default eye replacement set contains (no big surprise) a set of default replacements. I've tried to have them somewhat fit their respective swatches, so on their own, they're probably not all that grand. But there's more than 13 different potential eye colors, anyway, so I made 4 additional sets of non default colors:

The brown set: offers 6 additional shades of brown, which should be located right after the default brown swatches.
The green set: offers 4 additional shades of green, which should be located right after the default green swatches.
The blue set: offers 9 additional shades of blue, which should be located right after the default blue swatches.
The gray set: offers 2 additional shades of gray, which should be located right after the default gray swatch. (Yes, I realize it's stupid to call two a „set“)


Note:
In case you already own a couple of non defaults and they happen to share the same swatch as mine, you'll just get a copy of your pre-existing non defaults. Not much I can do against that afaik, just a warning in case you come across this issue.
I've tested all eyes in game, of course, and at least as far as I'm considered they've worked like a charm, apart from maybe the fact that they don't appear in the order I usually wanted them to (still within their confined set, only e.g. the second is on the third place and the third on the second and so on)

Odds and ends:
  • Big thanks to Rope from Sims on the Rope for his/her original default replacements: If you hadn't done all the hard work in the first place, thus allowing me to leech off of it, I wouldn't even have half a default replacement eye color in the game at this moment!
  • Also a big thank you to Sarah's Sims who mentioned where one could find the eye colors in ColorMagic (in case you guys don't know: they're located in the makeup section right under the eyebrows).
  • Ingame screen dude's hair is made by Lunar Eclipse and can be found here
Eye Type: Custom Default
Eye Style: Human

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Helianthea_SBCE-default-replacements.rar | Description: Contains the defaults replacements for the original 13 eye colors. Works with both patched and unpatched games. 92.6 KB 11,384 15th Sep 2014
Helianthea_SBCE-blue.rar | Description: Outdated! Only download if your game is not patched and you want genetics! 64.0 KB 1,514 17th Sep 2014
Helianthea_SBCE-brown.rar | Description: Outdated! Only download if your game is not patched and you want genetics! 43.7 KB 1,348 17th Sep 2014
Helianthea_SBCE-gray.rar | Description: Outdated! Only download if your game is not patched and you want genetics! 15.7 KB 1,290 17th Sep 2014
Helianthea_SBCE-green.rar | Description: Outdated! Only download if your game is not patched and you want genetics! 29.8 KB 1,271 17th Sep 2014
Helianthea_SBCE-all-nondefs-no-genetics.rar | Description: Works with both patched and unpatched games (sorting order is crazy in patched games though.) No proper inheritance. All non defaults included. 153.0 KB 1,818 19th Sep 2014
sbce_allnondefs_10-01-14_withgenetics.rar | Description: All non defaults included. Inherit properly. Updated sorting order. 152.9 KB 4,695 3rd Oct 2014
10-01-14_new-def-repl_nogenetics.rar | Description: Default replacements for the 5 new eyecolors that came with the ghost-patch. No proper inheritance. No agegender fix. 28.0 KB 1,252 3rd Oct 2014
10-01-14_new-def-repl_withgenetics_fixed-agegender.rar | Description: Default replacements for the 5 new eyecolors that came with the ghost-patch. Inherit properly. Agegender fix. 28.0 KB 7,112 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
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127 Comments / Replies (Who?) - 54 Feedback Posts, 70 Thanks Posts
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Test Subject
#126 Old 16th May 2017 at 7:22 AM
I absolutely LOVE these eyes, but they haven't been updated for the toddler patch! I think it'd be pretty cool if they had their own heterochromia option as well. If I wasn't so afraid to try, I would have attempted to fix these so I could at least use them for my toddlers :/
Test Subject
#127 Old 3rd Jul 2017 at 10:42 AM
Quote:
Originally Posted by pentabet
Hi @verityjones, I see your picture there... you are automatically in the warehouse tab in your package there, so you are in the right spot, but it looks like you are missing the CAS Part lines and just have the replacement textures. You can't edit the information tied to them (the way I suggested) without those other lines.

***ETA: Sorry it took me time to get back to this, for some reason S4S wouldn't let me open the default-13 eyes the other day. I didn't realize that Helianthea's defaults were just texture replacements to minimize the package size (I think that's why?).

If you feel up to it @verityjones, use S4S to make a new Default Eyes package, and save it somewhere on your desktop in a new folder. Then open Helianthea's eyes and extract the textures to the same folder with something in the texture name telling you their order. Then import those textures onto the new package textures and save. It sounds annoying but it's pretty fast.

I've used my own version of these eyes for so long I forgot what the inside looked like, sorry about that.

So as a quick example, if you have a more recent package of defaults, you should see this when you click on the warehouse tab at the top left (I can make the picture smaller if it's too big):


When you click on a CAS Part line on the left, you'll see the info for it in the Resource side on the right; the age check boxes are what I was originally describing to you. Older eye packages will have the toddler box added when you open it with an updated S4S, but will not automatically check the box for you (which is the important part! haha). THAT is what the creators of all of those eye sets needed to update after the toddler patch, whether they used S4S or s4pe, or some other program to do it.


Hey @pentablet, I'm having some issues making the SBCE compatible with toddlers. I'm not sure if its because I'm not using the default replacements, but when I try and switch my toddler's base game eyes for the SBCE eyes and go into live mode they just revert to a random base game color. For the life of me I can't figure out what to do and it's becoming frustrating Do you know how to fix this?
Test Subject
#128 Old 12th Dec 2017 at 12:28 AM Last edited by bitter-sammy : 12th Dec 2017 at 1:24 AM.
Hi, I'm not able to open the 13 default replacement eyes. "MTS_Helianthea_1468447_10-01-14_new-def-repl_withgenetics_fixed-agegender" it doesn't load, and does not show up in create a sim. All her other bland eyes show up, just not the defaults



The Sims 4 Studio - Version 3.1.0.3
S4Studio.Data.IO.Package.UnreadableResourceException: Resource: 034AEECB-00000000-000000000001024B in package:C:\Users\[UserName]\Documents\Electronic Arts\The Sims 4\Mods\Genetics\Eyes\Helianthia Bland eyes\MTS_Helianthea_1468447_10-01-14_new-def-repl_withgenetics_fixed-agegender\10-01-14_new-def-repl_withgenetics_fixed-agegender.package could not be read.
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 671
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 591
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 585
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\PackageResourceProviderBase.cs:line 54
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ResourceProvider.cs:line 69
at S4Studio.Data.ResourceHandle.Data[TResource]() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ResourceHandle.cs:line 92
at S4Studio.Shared.StudioDocumentModel.<>c.<LoadViewModel>b__23_0(IResourceHandle x) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 123
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at S4Studio.Shared.StudioDocumentModel.LoadViewModel() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 121
at S4Studio.Shared.StudioDocumentModel.set_Package(IDBPFPackage value) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 76
at S4Studio.MainWindow.LoadProject(String full_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 244
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